6/22/2023 0 Comments Path of exile modPassives that specifically say they grant 'more' or 'less' of something are the exceptions to the above rule. Most passive skills, especially any that use the word 'increased', act this way. In the example above, we see that the 'increased maximum life' passives add together before they affect the character's life. The global modifier (increased maximum life) increases all sources of maximum life, and after rounding, we land on this character's final life value. These add to a total of 9% increased maximum life. By taking these two passive skills, this character also gains 4% and 5% increased maximum life. They also gained life simply by levelling up. This character has been granted life from their Iron Ring, as well as from their first passive skill. In general, passive skills affect all the relevant stats on your character, regardless of where they come from. The most important thing to know is how the passive tree interacts with your character. Both the passive tree and the items can seem overwhelming at first, so in this tutorial we will cover some of the basics. Your Path of Exile character is primarily built from a combination of passive skills, skill gems, and items. Stats and Mods I: How Are They Calculated? Major content updates usually includes a number of new uniques. When people talk about 'uniques', they are usually referring to unique items, but there are also unique strongboxes, maps, and monsters throughout Path of Exile. Some unique items provide utility at the cost of raw stats, or only fully work when certain conditions are met. As a result, using many unique items doesn't necessarily always benefit you! Unique items also have their own special art, names and flavour text. Many unique items come with a downside, or provide specialised or conditional power without staple mods, such as elemental resistances or life. Unique items always have the same mods, but those mods can be very different to the ones you find on magics and rares.įor example, this unique staff changes how your projectiles work: If you're lucky, you may also find something that is of 'unique' rarity. Magic rarity typically imbues something with either one or two mods, while most rares can get up to six. Rarity determines how many mods something can have. Normal, Magic, Rare and Unique rarities are indicated by the colour of the name. This is achieved through random modifiers, or 'mods'. Generally, something that is 'magic' is stronger than something that is 'normal', and something that is 'rare' is stronger than something that is 'magic'. Something's rarity determines what properties it has. Items, monsters, strongboxes, and later even maps, can all have different rarities.
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